Scripting API. Other Versions. Leave feedback. Suggest a change. Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. Is something described here not working as you. Managing Screen Resolution and Aspect Ratio in Unity 3D. Posted on September 18. (only when you set the resolution in player settings, not at runtime), OSX will stretch the viewport on the entire display with no black bands thus changing the pixel aspect ratio and generating a distorted image. 26 thoughts on “ Managing Screen.
I'm having major issues with Unity on OSX. I accidentally downloaded the wrong version initially. I tried installing Course Forge, but got error messages. I then noticed my mistake so I tried a complete uninstall and reinstall. When I did the uninstall I deleted: /Applications/Unity ~/New Unity Project ~/Library/Application Support/Default Company ~/Library/Caches/com.unity3d.UnityEditor ~/Library/Logs/Unity ~/Library?Preferences/Unity ~/Library/Preferences/com.unity3d.UnityEditor5.x.plist ~/Library/Preferences/unity.DefaultCompany.NewProjct.plist ~/Library/Unity /Library/Application Support/Unity I then downloaded the right version and tried to run it.
I think I may have missed some deeply hidden files that need to be uninstalled from the previous incorrect install because when I try to run 5.2.3f1 I get error messages and it seems to think the assets were already installed, so it didn't reinstall them. When I run the freshly installed 5.2.3f1 it asks me to sign in. I'm able to do that with no problem, and then it checks for a license. Not finding one, I select personal edition, agree to the requirements, it is activated, and I try to start using it. I am able to start a new project, but when it starts compiling I get an error message. It says: Copying File Failed Copying ~/Library/Preferences/Unity/Editor-5.x/Layouts/Default.wlt to Library/CurrentLayout.dwlt: No such file or directory I can try again, but no matter how many times I try it doesn't work.
The other chances are cancel or force quit. I've tried both in my series of uninstalls and reinstalls, and they seem to have the same result.
It will continue trying to open before sending another error message. It reads: Failed to Load Window Layout This can happen if layout contains custom windows and there are compile errors in the project. At this point I can Load Default Layout, Revert Factory Settings, or Quit. Vpn for mac. Again they all seem to have the same result.
I am eventually taken into the Unity app, but there is virtually nothing loaded. I can't change the layout, because there are not alternate options.
There is nothing listed in the assets folder. When I go to import a package, the only option available is custom package (I remember there being many more initially). Attempting to install Course Forge I can go to import package, then custom package, and I can select the Course Forge Tutorial. However when I do so I getting an error saying: Nothing to Import!
All assets from this package are already in your project. At this point I am unable to do just about anything in Unity. Eclipse for mac os download. I've tried several uninstalls and reinstalls. I tried repairing permissions. I've restarted multiple times. I've tried patches and eventually tried other versions just to see if I could fix it.
Any older versions will partially load Course Forge, but then crash. Any newer versions say I am attempting to use obsolete packages and run an API Updater. Curiously I can run older or new versions of Unity, just can't install Course Forge in them. I know the Course Forge Tutorial only works in 5.2.3f1, but I can't do anything in that version until whatever the problem is fixed. Any assistance would be greatly appreciated as I've been working at this for 2 days and have made no progress at all. If I do in fact have to revert to the old OS I might just wait for the new course forge to come out. I don't have a backup from when I was running Sierra, so I think I'll have to stick with High Sierra.