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Musicpyrite, I think you have to download the game from BitTorrent or some other source. Unless I am mistaken, the GameCube disk is proprietary, so I'm not sure that it falls under either the DVD or CD category. Thus, the Mac cannot read the disk. My guess is that pirates find a way to make the GameCube send the disk's data to the computer, at which point they package the data for programs such as GCube, and distribute the files via peer-to=peer networking.

Someone correct me if I'm wrong. Control samsung tv with android. It would be very cool if one were able to archive GameCube games onto the Mac. Mike LaRiviere. I have seen utilities in the course of my surfing and on P2P that can copy GameCube games onto one's HD; but to be honest I'm not sure what the legality on that is. My iMac (check sig) runs Gamestation really well (I was pleasantly surprised) and I have had no trouble running Genesis and Super Nintendo emus.

I imagine it would choke on the N64 emus, and for sure on the GameCube. But, to be honest, the prices on GC are low enough nowadays that If one really wanted to play some GC games, its not at all expensive to buy a used GC and games.

It would be cool to see how much advantage could be taken of the similarity in hardware between the GC and Mac in an emulator, though. Click to expand.Sometimes I wonder if pirating helped the current video game consoles. From all of my friends with a PS2 or X-Box, at least one of their games is a bootleg or illegal copy. Anyways, the GameCube does use proprietary discs as Sol has stated above. They are not mini-DVDs.

They are optical GameCube discs. For your emulation needs, goto: Join the forums and chat it up. NO ROM REQUESTS or you will be banned.

You people know less about emulation than I thought. Let me clear up a few things: - The best N64 emulator on the Mac is sixtyforce. Go to for the latest version. My 800 MHz G4 iMac can run Mario 64 at 30 FPS. There are some other games that run near 30 FPS. Gerrit is working on Sixtyforce slowly, but eventually, he wants it running on a low-end machine like maybe a 500 MHz G3.

Mupen is another option, but development has completely stopped. It is open-sourced, so if any developers want to pick it up, do it.

Mupen is available at and is very slow. Both are donationware. -I don't why you are surprised that emulators are shareware. Support your developers.

It's just another app. It's a really tiny community, and if all we get are complaints, there's no point in development is there? There's less than 5 major emulator developers on the Mac. To complain about a little fee that gives you quite a few good features is stupid. Nobody is twisting your arm and forcing you to pay.

-You all are expecting too much as far as a GameCube emulator goes. That is why I said, 'meh.' You really shouldn't expect much yet. It's still very much early in development.

There's no telling how dedicated the person that's doing the Mac version is, especially considering how many developers we've seen come and go, or have little time for emulation that updates come about twice a year. Eventually, I think we'll see a decent GameCube emulator. I'm expecting to get about 1 FPS, literally. The current GameCube emulators run at about 1 or 2 FPS on the Windows. Make a chart that compares percentages and years in excel 2011 for mac.

There probably won't be any assembly optimizations or nearly none. Even though the GCN has a chip based on the G3, it does not share enough similarities to make it any easier to emulate than any other emulator for any other platform.